初始化Chipmunk需要三件事情要去做:
- 初始化它
- 使用一个 timer 来让Chipmunk计算模拟器的步骤。
- 创建并且配置Space
初始化Chipmunk是很简单的一部分,你只需要调用cpInitChipmunk 函数就行了,把它放在程序初始化的地方。时间的设置,使用一个简单的NSTimer对象,或者一些你想要使用的游戏引擎。也许你要用的Timer就在引擎自身里面。最后,创建一个新的Space,只需要使用cpSpaceNew方法就行了。
为了完成这三步,只需要再你的controller文件,引入chipmunk.h头文件就好了。
#import "chipmunk.h"
#import#import "chipmunk.h" @interface ChipmunkTutorialViewController : UIViewController { UIImageView *floor; // Holds our floor image UIImageView *ball; // Holds our ball image cpSpace *space; // Holds our Space object } - (void)setupChipmunk; // Bootstraps chipmunk and the timer - (void)tick:(NSTimer *)timer; // Fires at each "frame" @end
[self setupChipmunk];
// Bootsraps chipmunk and the timer - (void)setupChipmunk { // Start chipmunk cpInitChipmunk(); // Create a space object space = cpSpaceNew(); // Define a gravity vector space->gravity = cpv(0, -100); // Creates a timer firing at a constant interval (desired frame rate) // Note that if you are using too much CPU the real frame rate will be lower and // the timer might fire before the last frame was complete. // There are techniques you can use to avoid this but I won't approach them here. [NSTimer scheduledTimerWithTimeInterval:1.0f/60.0f target:self selector:@selector(tick:) userInfo:nil repeats:YES]; } // Called at each "frame" of the simulation - (void)tick:(NSTimer *)timer { // Tell Chipmunk to take another "step" in the simulation cpSpaceStep(space, 1.0f/60.0f); }